![]() Unloading 6 Unused Serialized files (Serialized files now loaded: 0) T09:07:02 3.616 INF Precaching file: Data/Bundles/terraintextures T09:07:02 3.257 INF Precaching file: Data/Bundles/blocktextureatlases T09:07:02 3.255 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets T09:07:01 2.436 INF Initialized :: Easy Anti-Cheat successfully initialized ![]() ![]() T09:07:01 2.366 INF Precaching file: 7DaysToDie_Data/resources.assets T09:07:01 2.364 INF Texture quality is set to 0 ![]() T09:07:01 2.332 INF Localization language: english T09:07:00 1.629 INF Not running in Big Picture Mode, no on-screen keyboard available T09:06:59 0.421 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) T09:06:58 0.091 INF Starting PlayerInputManager.įallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32įallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dllįallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32įallback handler could not load library D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll T09:06:58 0.087 INF Using server platform: Steam T09:06:58 0.087 INF Using cross platform: EOS T09:06:58 0.085 INF Using native platform: Steam Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)ĭ3D11 device created for Microsoft Media Foundation video decoding. GfxDevice: creating device client threaded=1 Discovering subsystems at path D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Mono config path = 'D:/steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Mono path = 'D:/steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed' I actually did this twice, once in A19, then after the update in A20, though I think it makes no difference.Įdited Decemby meganoth (see edit history)Ĭan’t tell what’s causing your crash unless you post your log file. I don't think that the worlds and saves are your problem. Make sure you have the first option selected, to delete game settings. I'm talking about the game launcher you can start from steam, not for example the external utility mod launcher. What do you mean with "went to all my previous saves."? In the game launcher you can not select single saves. You might check the windows logfiles (start eventvwr and look for 7 days to die and Unity) if there is anything there about the crashes, It is something that has to be done to exclude it from the list of possible causes. The game crashing sadly leaves not much evidence behind to find the cause. So do I change back to previous alpha and double check the pathways you described? I'm at work right now and this is killing me knowing maybe that could be it ha. Sounds like maybe I didn't get everything very thoroughly though. So I loaded up the launcher and went to all my previous saves on alpha 19 and deleted them. Sometimes I crash while loading into the map and others I can move for about a minute before it happens. So I did try it with and without adding the command line "force-feature-level-10-0" (this is what I had put in when it had been left blank at first.) I crashed before and after trying this. This also makes me want to ask: Did you clean previous save data, generated worlds and configuration? In other words, did you start the game launcher, selected the tool tab and used the last option there to clean everything (and I mean everything, all marks should be checked) At the least I would try to startup without it as this was a solution for some A19 problem. You start the game with a command line option "-force-feature-level 10".
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